//:://///////////////////////////////////////////// //:: m1q2 Commoner Text Bubble //:: m1q2_BubCommoner (NW_D2_gen_check) //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Check to see whether the NPC has an initialized NPC is using SetSpecialCombatConversationStart. */ //::////////////////////////////////////////////// //:: Created By: Rob Bartel //:: Created On: Nov 30, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" int StartingConditional() { if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION)) { if(GetIsObjectValid(GetPCSpeaker()) == FALSE) { int iSeeStairs = GetLocalInt(OBJECT_SELF, "SeeStairs"); if(iSeeStairs == FALSE) { return TRUE; } } } return FALSE; }