//::////////////////////////////////////////////// //::// Forrest Spider Lewt //::////////////////////////////////////////////// void main() { int nDiceRoll = d100( 1 ); int nDiceRoll3 = d2( 1 ); /*#####GOLD######## int nCash = d2(1); object oFirstKiller = GetLastKiller(); object oPCArea = GetArea(oFirstKiller); //object oNextPCArea; object oGetterOfGold = GetFirstFactionMember(GetLastKiller(), TRUE); object oNextPCArea = GetArea(oGetterOfGold); if (oPCArea == oNextPCArea)//(GetArea(oFirstKiller))) { GiveGoldToCreature(oGetterOfGold, nCash); } else{} while (GetIsObjectValid(oGetterOfGold) == TRUE) { oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE); oNextPCArea = GetArea(oGetterOfGold); if (oPCArea == oNextPCArea){ GiveGoldToCreature(oGetterOfGold, nCash); } else{ } //oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE); } //####GOLD END##### */ if( nDiceRoll <=60 ){ switch ( nDiceRoll3 ){ case 1: CreateItemOnObject("Poison", OBJECT_SELF, 1); break; case 2: CreateItemOnObject("tr_SpiderSilk", OBJECT_SELF, 1); CreateItemOnObject("tr_SpiderSilk", OBJECT_SELF, 1); break; } } else{} int nDRoll = d100(1); if(nDRoll <= 50) { CreateItemOnObject("spiderheart", OBJECT_SELF, 1); } ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }