//::////////////////////////////////////////////// void main() { ExecuteScript ("uberloot", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); int nDiceRoll = d100(1); if(nDiceRoll <= 10) { CreateItemOnObject("SkeletalLieut1", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("SkeletalLieut2", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("SkeletalLieut3", OBJECT_SELF, 1); } else if(nDiceRoll <= 40) { CreateItemOnObject("SkeletalLieut4", OBJECT_SELF, 1); } else if(nDiceRoll <= 50) { CreateItemOnObject("SkeletalLieut5", OBJECT_SELF, 1); } }