void main() { ExecuteScript ("uberloot", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); int nDiceRoll = d100(1); if(nDiceRoll <= 5) { CreateItemOnObject("armyobject3", OBJECT_SELF, 1); } if(nDiceRoll <= 10) { CreateItemOnObject("WildlingScalp", OBJECT_SELF, 1); CreateItemOnObject("armyobject3", OBJECT_SELF, 1); CreateItemOnObject("Hrodig1", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("WildlingScalp", OBJECT_SELF, 1); CreateItemOnObject("Hrodig2", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("WildlingScalp", OBJECT_SELF, 1); CreateItemOnObject("Hrodig3", OBJECT_SELF, 1); } else if(nDiceRoll <= 45) { CreateItemOnObject("WildlingScalp", OBJECT_SELF, 1); CreateItemOnObject("GlovesoftheFalco", OBJECT_SELF, 1); } }