//::////////////////////////////////////////////// //::// Desciar LEWT //::///////////////////////////////////////////// void main() { ExecuteScript ("uberloot", OBJECT_SELF); int nDiceRoll = d100( 1 ); int nDiceRoll3 = d8( 1 ); if( nDiceRoll <=38 ){ switch ( nDiceRoll3 ){ case 1: CreateItemOnObject("BlackRing", OBJECT_SELF, 1); break; case 2: CreateItemOnObject("DesicarsArmour", OBJECT_SELF, 1); break; case 3: CreateItemOnObject("desicarshelmet", OBJECT_SELF, 1); break; case 4: CreateItemOnObject("desicarshelme002", OBJECT_SELF, 1); break; case 5: CreateItemOnObject("item_droguesword", OBJECT_SELF, 1); break; case 6: CreateItemOnObject("desicarshelme004", OBJECT_SELF, 1); break; case 7: CreateItemOnObject("desicarshelme005", OBJECT_SELF, 1); break; case 8: CreateItemOnObject("BlackShadowArmour", OBJECT_SELF, 1); break; } } else{ CreateItemOnObject("DragonsBlood", OBJECT_SELF, 1); CreateItemOnObject("IkilledDesciar", OBJECT_SELF, 1); } ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }