//::////////////////////////////////////////////// //::// Blood Stone //::////////////////////////////////////////////// void main() { int nDiceRoll = d100( 1 ); int nDiceRoll3 = d2( 1 ); /*//#####GOLD######## int nCash = d2(1); object oFirstKiller = GetLastKiller(); object oPCArea = GetArea(oFirstKiller); //object oNextPCArea; object oGetterOfGold = GetFirstFactionMember(GetLastKiller(), TRUE); object oNextPCArea = GetArea(oGetterOfGold); if (oPCArea == oNextPCArea)//(GetArea(oFirstKiller))) { GiveGoldToCreature(oGetterOfGold, nCash); } else{} while (GetIsObjectValid(oGetterOfGold) == TRUE) { oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE); oNextPCArea = GetArea(oGetterOfGold); if (oPCArea == oNextPCArea){ GiveGoldToCreature(oGetterOfGold, nCash); } else{ } //oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE); } //####GOLD END#####*/ if( nDiceRoll <=20 ){ CreateItemOnObject("bloodstone", OBJECT_SELF, 1); } else{} }