void main() { int nDiceRoll = d100(1); if(nDiceRoll <= 10) { CreateItemOnObject("bisontongue", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("bisonmeat", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("bisonmeat", OBJECT_SELF, 1); } else if(nDiceRoll <= 40) { CreateItemOnObject("bisonskin", OBJECT_SELF, 1); } else if(nDiceRoll <= 60) { CreateItemOnObject("bisonskin", OBJECT_SELF, 1); } }