void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)) != "KuljherianOfficersArmor") return; object oTarget; location lTarget; lTarget = GetLocation(GetWaypointByTag("KuljherGuards")); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget))); oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget)); }