void main() { location lLocation1 = GetLocation(GetWaypointByTag("KuljherAmbush1")); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation1, FALSE); location lLocation2 = GetLocation(GetWaypointByTag("KuljherAmbush2")); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation2, FALSE); location lLocation3 = GetLocation(GetWaypointByTag("KuljherAmbush3")); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation3, FALSE); location lLocation4 = GetLocation(GetWaypointByTag("KuljherAmbush4")); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation4, FALSE); location lLocation5 = GetLocation(GetWaypointByTag("KuljherAmbush5")); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation5, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation1, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation2, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation3, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation4, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherGuard", lLocation5, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherArcher", lLocation1, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherArcher", lLocation2, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherArcher", lLocation3, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherArcher", lLocation4, FALSE); CreateObject(OBJECT_TYPE_CREATURE, "KuljherArcher", lLocation5, FALSE); SetLocalInt(GetPCSpeaker(), "HandLoyalist", 2); SetLocalInt(OBJECT_SELF, "speakonce", 1); DelayCommand(60.0, ExecuteScript("killself", OBJECT_SELF)); }