void main() { object oPC = GetLastKiller(); while (GetIsObjectValid(GetMaster(oPC))) { oPC=GetMaster(oPC); } if (!GetIsPC(oPC)) return; object oTarget; oTarget = GetObjectByTag("WP_Kirmar_Explosion1"); int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)); oTarget = GetObjectByTag("WP_Kirmar_Explosion2"); nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)); oTarget = GetObjectByTag("WP_Kirmar_Explosion3"); nInt = GetObjectType(oTarget); effect eEffect; eEffect = EffectVisualEffect(VFX_FNF_PWKILL); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("WP_Kirmar_Explosion4"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_PWKILL); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("WP_Kirmar_Explosion5"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_PWKILL); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("WP_Kirmar_Explosion6"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_PWKILL); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("WP_Kirmar_Explosion7"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_PWKILL); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("WP_Kirmar_Shake"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("WP_Kirmar_Shake"); nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("Kirmar_Block"); nInt = GetObjectType(oTarget); effect eNuke = EffectVisualEffect(464); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eNuke, oTarget)); else DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); oTarget = GetObjectByTag("Kirmar_Block"); DestroyObject(oTarget, 0.0); oTarget = oPC; nInt = GetObjectType(oTarget); eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); }