void main() { int nDiceRoll = d100(1); if(nDiceRoll <= 10) { CreateItemOnObject("RewardGold1", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("RewardGold2", OBJECT_SELF, 1); } else if(nDiceRoll <= 25) { CreateItemOnObject("RewardGold3", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("RewardGold4", OBJECT_SELF, 1); } ExecuteScript("lootgems", OBJECT_SELF); ExecuteScript("lootgems", OBJECT_SELF); ExecuteScript("lootgems", OBJECT_SELF); ExecuteScript("lootgems", OBJECT_SELF); ExecuteScript("lootgems", OBJECT_SELF); DestroyObject(OBJECT_SELF); }