void main() { object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GiveGoldToCreature(oPartyMember, 2000); GiveXPToCreature(oPartyMember, 2000); CreateItemOnObject("IA3", oPartyMember, 1); object oItemToTake1; object oItemToTake2; object oItemToTake3; object oItemToTake4; object oItemToTake5; oItemToTake1 = GetItemPossessedBy(oPartyMember, "IA_Item_1"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "IA_Item_2"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "IA1"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "IA_Item_3"); oItemToTake5 = GetItemPossessedBy(oPartyMember, "IA2"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); DestroyObject(oItemToTake4); DestroyObject(oItemToTake5); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }