//::////////////////////////////////////////////// //:: Created By: Craig Suter //:: Created On: 9-10-02 //::////////////////////////////////////////////// void main() { SetLocalInt(GetModule(), "HeartsQuestOn", 0); CreateItemOnObject("goldenkey", GetPCSpeaker(), 1); object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GiveXPToCreature(oPartyMember, 5000); object oItemToTake1; object oItemToTake2; object oItemToTake3; object oItemToTake4; object oItemToTake5; object oItemToTake6; oItemToTake1 = GetItemPossessedBy(oPartyMember, "BlackHeart"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "GreenHeart"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "RedHeart"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "WhiteHeart"); oItemToTake5 = GetItemPossessedBy(oPartyMember, "BlueHeart"); oItemToTake6 = GetItemPossessedBy(oPartyMember, "PrismHeart"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); DestroyObject(oItemToTake4); DestroyObject(oItemToTake5); DestroyObject(oItemToTake6); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } location lTarget= GetLocation(OBJECT_SELF); effect eExplode = EffectVisualEffect(VFX_DUR_SMOKE); effect eVis = EffectVisualEffect(VFX_FNF_UNDEAD_DRAGON); effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget); }