#include "hench_i0_equip" void main() { int bShowStatus = GetLocalInt(OBJECT_SELF, sHenchShowWeaponStatus); if (bShowStatus) { DeleteLocalInt(OBJECT_SELF, sHenchShowWeaponStatus); } if (!HenchEquipAppropriateWeapons(OBJECT_INVALID, -5., bShowStatus, GetHasEffect(EFFECT_TYPE_POLYMORPH))) { ActionDoCommand(ActionContinueEquip(OBJECT_INVALID, bShowStatus, 2)); } }