void main() { object oPC = GetLastAttacker(); int nDiceRoll2 = d100(1); if(nDiceRoll2 == 50) { CreateObject(OBJECT_TYPE_ITEM, "RhetorSealRing", GetLocation(OBJECT_SELF)); DelayCommand(0.5, FloatingTextStringOnCreature("Something shiny falls from a bird's nest.", oPC)); } if(nDiceRoll2 == 77) { CreateObject(OBJECT_TYPE_ITEM, "RhetorSealRing", GetLocation(OBJECT_SELF)); DelayCommand(0.5, FloatingTextStringOnCreature("Something shiny falls from a bird's nest.", oPC)); } CreateObject(OBJECT_TYPE_PLACEABLE, "HeijanPineLog4", GetLocation(OBJECT_SELF), TRUE); }