void main() { object oTarget = GetEnteringObject(); AssignCommand(OBJECT_SELF, PlaySound("CEP_L_SOUND2")); DelayCommand(1.0, AssignCommand(OBJECT_SELF, PlaySound("CEP_L_SOUND2"))); AssignCommand(GetObjectByTag("Hailer"), ActionCastSpellAtObject(SPELLABILITY_AA_HAIL_OF_ARROWS, oTarget, METAMAGIC_STILL, TRUE, 40, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); }