string sDeny; /* kick from armoury */ //Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "HeijanTailor")!= OBJECT_INVALID) { return; } AssignCommand(oPC, ClearAllActions()); object oTarget; location lTarget; oTarget = GetWaypointByTag("TWILIGHT"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ActionJumpToLocation(lTarget)); sDeny="You do not belong here."; SendMessageToPC(oPC, sDeny); }