#include "prc_class_const" void main() { object oPC = GetItemActivator(); object oItemToTake1 = GetItemPossessedBy(oPC, "Emerald"); location lLocation = GetLocation(oPC); effect eVis1 = EffectVisualEffect(VFX_IMP_HEAD_EVIL); effect eVis2 = EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY); effect eVis3 = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); if ((GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) >= 10) || (iRogue >= 10) ||(GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC) >= 10)) { if(GetIsObjectValid(GetItemPossessedBy(oPC, "Emerald"))) { if (GetItemStackSize(oItemToTake1) > 1) { SetItemStackSize(oItemToTake1, GetItemStackSize(oItemToTake1)-1); } else { DestroyObject(oItemToTake1); } ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oPC); object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectAttackIncrease(5); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 240.0f); oTarget = oPC; eEffect = EffectACIncrease(5); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 240.0f); oTarget = oPC; eEffect = EffectAbilityIncrease(ABILITY_DEXTERITY, 10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 240.0f); oTarget = oPC; eEffect = EffectConcealment(50); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 240.0f); oTarget = oPC; eEffect = EffectUltravision(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 240.0f); oTarget = oPC; eEffect = EffectSpellResistanceIncrease(10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 240.0f); } else { SendMessageToPC(oPC, "You must have an Emerald to use this function."); } } }