void main() { object oPC = GetLastAttacker(); location lTarget = GetLocation(OBJECT_SELF); CreateObject(OBJECT_TYPE_CREATURE, "CaptainWessels", lTarget, FALSE); effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget); DelayCommand(2.0, AssignCommand(oPC, PlaySound("c_dracolich_dead"))); CreateObject(OBJECT_TYPE_CREATURE, "Mortanour", GetLocation(GetWaypointByTag("Mortanour"))); }