//:://///////////////////////////////////////////// //:: FileName gl_give_item2 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 5/8/2004 7:08:05 PM //::////////////////////////////////////////////// #include "nw_i0_henchman" void main() { // Give the speaker the items object oPC = GetPCSpeaker(); GiveXPToCreature(oPC, 1000); CreateItemOnObject("bl_item1", oPC, 1); object oItemToTake1; object oItemToTake2; oItemToTake1 = GetItemPossessedBy(oPC, "BL1"); oItemToTake2 = GetItemPossessedBy(oPC, "LighthouseKey"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); CreateItemOnObject("BL2", oPC, 1); SetFormerMaster(GetPCSpeaker(), OBJECT_SELF); RemoveHenchman(GetPCSpeaker()); ClearAllActions(); object oTarget = GetWaypointByTag("BagOfRats"); //or whatever the tag is for your destination waypoint AssignCommand(OBJECT_SELF, JumpToObject(oTarget)); CreateObject(OBJECT_TYPE_PLACEABLE, "stakedoutcapta", GetLocation(GetObjectByTag("SOCpoint"))); }