/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ void main() { object oPC; object oTarget; oTarget = GetItemActivator(); //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), GetLocation(oTarget)); oPC = GetItemActivator(); oTarget = oPC; effect eEffect; eEffect = EffectAbilityIncrease(ABILITY_STRENGTH, 10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); oTarget = oPC; eEffect = EffectAbilityIncrease(ABILITY_CONSTITUTION, 10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); oTarget = oPC; eEffect = EffectMovementSpeedIncrease(80); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); oTarget = oPC; eEffect = EffectSpellResistanceIncrease(10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 60.0f); oTarget = oPC; }