string di_shuffleString(string str); void di_PlaySound(string str); string di_ShuffleString(string str) { string result = ""; int iLength = GetStringLength(str); while(iLength > 0) { int iPos = Random(iLength) + 1; result = result + GetSubString(str, iPos - 1, 1); str = GetStringLeft(str, iPos - 1) + GetStringRight(str, iLength - iPos); iLength = GetStringLength(str); } return result; } void di_PlaySound(string str) { if(str=="1") PlaySound("as_cv_bell1"); else if(str=="2") PlaySound("whinny"); else if(str=="3") PlaySound("as_an_chickens1"); else if(str=="4") PlaySound("as_wt_thundercl1"); else if(str=="5") PlaySound("gui_magbag_full"); else if(str=="6") PlaySound("cb_bu_metalsml"); else if(str=="7") PlaySound("as_an_hawk1"); else if(str=="8") PlaySound("as_an_cow1"); else if(str=="9") PlaySound("c_cat_atk1"); else if(str=="0") PlaySound("c_dog_atk1"); else if(str=="A") PlaySound("c_raven_hit1"); else if(str=="B") PlaySound("as_an_catmeow1"); else if(str=="C") PlaySound("as_sw_lever1"); else if(str=="D") PlaySound("as_na_splash1"); else if(str=="E") PlaySound("as_an_frog1"); else if(str=="F") PlaySound("as_an_rooster1"); else if(str=="G") PlaySound("as_an_owlhoot2"); }