//:://///////////////////////////////////////////// //:: FileName di_at_01 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 4/4/2004 11:39:36 AM //::////////////////////////////////////////////// void main() { // Give the speaker the items CreateItemOnObject("di_treasure_map6", GetPCSpeaker(), 1); // Remove some gold from the player TakeGoldFromCreature(10000, GetPCSpeaker(), TRUE); // Remove items from the player's inventory object oItemToTake; oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "di_treasure_map1"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "di_treasure_map2"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "di_treasure_map3"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "di_treasure_map4"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "di_treasure_map5"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); }