void main() { effect eVis1 = EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM); effect eVis2 = EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE); effect eVis3 = EffectVisualEffect(VFX_COM_CHUNK_RED_MEDIUM); effect eVis4 = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); effect eVis5 = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); effect eVis6 = EffectVisualEffect(VFX_COM_BLOOD_REG_RED); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis3, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis4, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis5, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis6, OBJECT_SELF); CreateObject(OBJECT_TYPE_CREATURE, "burrowinghorr001",GetLocation(OBJECT_SELF), TRUE); CreateObject(OBJECT_TYPE_CREATURE, "burrowinghorr001",GetLocation(OBJECT_SELF), TRUE); }