//:://///////////////////////////////////////////// //:: Name x2_def_ondeath //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default OnDeath script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { effect eVis1 = EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM); effect eVis2 = EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE); effect eVis3 = EffectVisualEffect(VFX_COM_CHUNK_RED_MEDIUM); effect eVis4 = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); effect eVis5 = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); effect eVis6 = EffectVisualEffect(VFX_COM_BLOOD_REG_RED); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis3, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis4, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis5, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis6, OBJECT_SELF); ExecuteScript("nw_c2_default7", OBJECT_SELF); }