//:://///////////////////////////////////////////// //:: FileName at_023 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 7/25/2002 7:05:53 PM //::////////////////////////////////////////////// void main() { // Gives an item to everyone in oMember's party // // oMember PC in target party // sItemResRef blueprint of item to give // nStackSize How many of the items to give to each party member object oPartyMember = GetFirstFactionMember (GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { object oItemToTake; oItemToTake = GetItemPossessedBy(oPartyMember, "Oil"); if(GetIsObjectValid(oItemToTake) != 0) DestroyObject(oItemToTake); SetLocalInt(oPartyMember, "oil", 2); GiveXPToCreature(oPartyMember, 200); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }