void main() { // Set the faction to hate the player, then attack the player //AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); //object oLastSpeaker = GetLastSpeaker(); //Uncomment below if you want randomly generated treasure location llocation = GetLocation(OBJECT_SELF); DestroyObject(OBJECT_SELF, 2.0); //DelayCommand(20.0, ActionCastFakeSpellAtObject(SPELL_CHAIN_LIGHTNING, OBJECT_SELF, 0)); ActionWait(3.0); CreateObject(OBJECT_TYPE_CREATURE, "RedHandEliteGuard",GetLocation(GetNearestObjectByTag("thent1")), TRUE, "ArcoDelete1"); CreateObject(OBJECT_TYPE_CREATURE, "RedHandEliteGuard",GetLocation(GetNearestObjectByTag("thent2")), TRUE, "ArcoDelete2"); ActionWait(3.0); CreateObject(OBJECT_TYPE_CREATURE, "RedHandEliteGuard",GetLocation(GetNearestObjectByTag("thent3")), TRUE, "ArcoDelete3"); ActionWait(1.5); CreateObject(OBJECT_TYPE_CREATURE, "RedHandEliteGuard",GetLocation(GetNearestObjectByTag("thent4")), TRUE, "ArcoDelete4"); ActionWait(1.0); CreateObject(OBJECT_TYPE_CREATURE, "RedHandEliteGuard",GetLocation(GetNearestObjectByTag("thent5")), TRUE, "ArcoDelete5"); CreateObject(OBJECT_TYPE_CREATURE, "RedHandEliteGuard",GetLocation(GetNearestObjectByTag("thent6")), TRUE, "ArcoDelete6"); ActionWait(3.0); CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",GetLocation(GetNearestObjectByTag("thent7")), TRUE, "ArcoDelete7"); CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",GetLocation(GetNearestObjectByTag("thent8")), TRUE, "ArcoDelete8"); CreateObject(OBJECT_TYPE_CREATURE, "RedHandEliteGuard",GetLocation(GetNearestObjectByTag("thent9")), TRUE, "ArcoDelete9"); CreateObject(OBJECT_TYPE_CREATURE, "arconious002", GetLocation(GetNearestObjectByTag("thent10")), TRUE, "ArcoDelete10"); }