{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "6 placeable fences/walls with endpoles by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Usable Placeable Doors by Osmanthus\r\nThese placeable doors use the zep_openclose, zep_doorspawn and zep_doorkill scripts along with a specific Gateblock to work properly. See the documentation in zep_openclose for details." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "6 placeable fences/walls with endpoles by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition FFF Hak #1.1 by volition - Ty Worsham\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Large Statues Placeables by Velmar" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Large Statues Placeables by Velmar" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Stone" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue - Stone" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "City Rubble 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Nature)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Magic Sparks - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chest - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "City Rubble 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Nature)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Nature)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "City Rubble 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "City Rubble 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Nature)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Nature)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "City Rubble 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dirt Patch" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Invisible Object" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dirt Patch" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Invisible Object" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [ { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } } ] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "spawn 3, time 2.10. wander 10" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "spawn 3, time 2.10. wander 10" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "spawn 3, time 2.10. wander 10" } } ] } }