{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Evil Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Evil Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "CaveDoor" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy\r\nSuggested use: put on a window to imply murder written by a building's inhabitants." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Spear / Sword-filled Corpse" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Large Statues Placeables by Velmar" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Lightshafts with pwk by Demigog" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Invisible Object" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Lightshafts with pwk by Demigog" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog placeables will slow the module to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Pak by Schazzwozzer" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "spawn 3, time 2.10. wander 10" } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "spawn 3, time 2.10. wander 10" } } ] } }