2025/06/23 Update
Fixed NUI levelup issue. Full compile.
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@ -23,6 +23,11 @@ void main ()
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{
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SendMessageToPC(data.oTarget, "Devastating Critical Hit: 10x damage!");
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}
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if (GetIsPC(OBJECT_SELF))
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{
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SendMessageToPC(OBJECT_SELF, "Devastating Critical Hit: 10x damage!");
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FloatingTextStringOnCreature("Devastating Critical Hit!", data.oTarget);
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}
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data.iAttackResult = 10; // 10 : dev crit
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@ -44,6 +49,10 @@ void main ()
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data.iNegative +
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data.iPositive;
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NWNX_Damage_SetAttackEventData(data);
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if (!GetIsObjectValid(data.oTarget)) return;
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if (nTotalDamage >= GetCurrentHitPoints(data.oTarget))
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{
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SetLocalInt(OBJECT_SELF, "devcrit", 0);
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@ -16,26 +16,9 @@
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void main()
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{
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NUI();
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//NUI();
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object oPlayer = NuiGetEventPlayer();
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int nToken = NuiGetEventWindow();
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string sWindowId = NuiGetWindowId(oPlayer, nToken);
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ExecuteScript("prc_onplayernui");
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ExecuteScript("mod_nui");
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// Open the Power Attack NUI
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if(sWindowId == NUI_PRC_POWER_ATTACK_WINDOW)
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{
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ExecuteScript("prc_nui_pa_event");
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}
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// Open the Spellbook NUI
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if(sWindowId == PRC_SPELLBOOK_NUI_WINDOW_ID
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|| sWindowId == NUI_SPELL_DESCRIPTION_WINDOW_ID)
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{
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ExecuteScript("prc_nui_sb_event");
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}
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return;
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}
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