20255/17/19 Update
Added PEPS AI. Full compile.
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@@ -1,36 +1,24 @@
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//::///////////////////////////////////////////////
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//:: Default: On Disturbed
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//:: NW_C2_DEFAULT8
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//::///////////////////////////////////////////
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// * Make me hostile the faction of my last attacker (TEMP)
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// AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100);
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// * Determined Combat Round
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#include "hench_i0_ai"
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/*//////////////////////////////////////////////////////////////////////////////
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Script: nw_c2_default8
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Monster OnDisturbed event script;
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Fires when the inventory of oCreature is changed i.e. added or removed.
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Creatures can't have items added or removed from its inventory (it's not a
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container), then the only way this fires for creatures if something is stolen.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_actions"
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void main()
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{
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//ExecuteScript("prc_npc_disturb", OBJECT_SELF);
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ExecuteScript("prc_npc_disturb", OBJECT_SELF);
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object oTarget = GetLastDisturbed();
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(GetIsObjectValid(oTarget))
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{
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HenchDetermineCombatRound(oTarget);
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}
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}
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if(AI_DEBUG) ai_Debug("nw_c2_default8", "13", GetName(OBJECT_SELF) + " is been disturbed!");
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// We do nothing at the moment... lets not mess up our factions ok?
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// This should be defined by the server admins and is commented out.
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//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
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//object oTarget = GetLastDisturbed();
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//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
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// Send the disturbed flag if appropriate.
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if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED));
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