20255/17/19 Update

Added PEPS AI.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-19 18:27:32 -04:00
parent dd3496e400
commit d2a9c50615
2533 changed files with 136137 additions and 13984 deletions

View File

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_no_com_script
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that returns TRUE the caller does not have an ai combat
script set to sAIScript.
if sAIScript is blank then if its equal to all of them.
Param: sAIScripts:"ai_a_ambusher", "ai_a_defensive", "ai_a_taunter", "ai_coward".
sAIScript - The special combat script to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
string sAIScript = GetScriptParam("sAIScript");
string sAICombatScript = GetLocalString (OBJECT_SELF, AI_COMBAT_SCRIPT);
// This is the value for do your own thing in combat!
if (sAIScript == "")
{
return (sAICombatScript == "ai_a_ambusher" ||
sAICombatScript == "ai_a_defensive" ||
sAICombatScript == "ai_a_ranged" ||
sAICombatScript == "ai_a_taunter" ||
sAICombatScript == "ai_a_cntrspell" ||
sAICombatScript == "ai_a_peaceful");
}
return (sAIScript != sAICombatScript);
}