2025/07/20 Update

Updated PEPS AI.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-20 16:17:47 -04:00
parent d2a9c50615
commit b4f69b222a
100 changed files with 925 additions and 655 deletions

View File

@@ -32,7 +32,7 @@
/// Local Override (int): PS_FORCE_SEARCH_BUTTON
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_TRUE;
const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_FALSE;
/// @brief Determines whether item object state is saved to the database. The
/// object state includes variables and effects.
@@ -51,7 +51,7 @@ const int PS_FORCE_OBJECT_STATE_DEFAULT = PS_TRUE;
/// Local Override (int): PS_STORAGE_LIMIT
/// -1 = PS_UNLIMITED
/// Set to any positive integer to limit item storage to that amount.
const int PS_STORAGE_LIMIT_DEFAULT = 500;
const int PS_STORAGE_LIMIT_DEFAULT = 200;
/// @brief Set the maximum distance (meters) a PC can travel from the container
/// before the form will auto-close.
@@ -61,7 +61,7 @@ const int PS_STORAGE_LIMIT_DEFAULT = 500;
/// Local Override (float): PS_DISTANCE
/// -1.0 = PS_UNLIMITED_DISTANCE
/// Set to any positive float to limit distance to that amount.
const float PS_DISTANCE_DEFAULT = 5.0;
const float PS_DISTANCE_DEFAULT = 2.0;
/// @brief Set the container access type. Container inventories can be accessed
/// by two methods: exclusive and contentious.
@@ -101,7 +101,7 @@ const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
/// 1 = PS_CONTAINER_PUBLIC
/// 2 = PS_CONTAINER_CHARACTER
/// 3 = PS_CONTAINER_CDKEY
const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_CDKEY;
const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_PUBLIC;
/// @brief Set the default container type, if the container is an item. Containers
/// can be of multiple types:
@@ -148,7 +148,7 @@ const int PS_OPEN_INVENTORY_DEFAULT = PS_TRUE;
/// -1 = PS_UNLIMITED
/// -2 = PS_NONE
/// Set to any positive integer to limit gold to that amount.
const int PS_MAX_GOLD_DEFAULT = 1500000;
const int PS_MAX_GOLD_DEFAULT = 1000000;
/// @note Reference these terms for the following option:
/// Container: A persistent storage object in the game, such as a chest.
@@ -168,7 +168,7 @@ const int PS_MAX_GOLD_DEFAULT = 1500000;
/// -2 = PS_NONE
/// Set to any positive integer to limit storage to that number of container
/// items.
const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 100;
const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 10;
/// @brief Determines how many items can be stored in stored container items.
/// Configuration File:
@@ -191,7 +191,7 @@ const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 100;
/// @warning Items that fail check involved with container item limitations do
/// not have default messages reported to the player. The item will simply fail
/// to be stored.
const int PS_MAX_CONTAINER_ITEMS_INVENTORY_DEFAULT = 1000;
const int PS_MAX_CONTAINER_ITEMS_INVENTORY_DEFAULT = 100;
/// @brief Creates the form's title.
/// @param oContainer The container object being used.