2025/07/20 Update
Updated PEPS AI. Full compile.
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@@ -32,7 +32,7 @@
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/// Local Override (int): PS_FORCE_SEARCH_BUTTON
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/// 1 = PS_TRUE
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/// -1 = PS_FALSE
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const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_TRUE;
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const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_FALSE;
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/// @brief Determines whether item object state is saved to the database. The
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/// object state includes variables and effects.
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@@ -51,7 +51,7 @@ const int PS_FORCE_OBJECT_STATE_DEFAULT = PS_TRUE;
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/// Local Override (int): PS_STORAGE_LIMIT
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/// -1 = PS_UNLIMITED
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/// Set to any positive integer to limit item storage to that amount.
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const int PS_STORAGE_LIMIT_DEFAULT = 500;
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const int PS_STORAGE_LIMIT_DEFAULT = 200;
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/// @brief Set the maximum distance (meters) a PC can travel from the container
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/// before the form will auto-close.
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@@ -61,7 +61,7 @@ const int PS_STORAGE_LIMIT_DEFAULT = 500;
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/// Local Override (float): PS_DISTANCE
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/// -1.0 = PS_UNLIMITED_DISTANCE
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/// Set to any positive float to limit distance to that amount.
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const float PS_DISTANCE_DEFAULT = 5.0;
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const float PS_DISTANCE_DEFAULT = 2.0;
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/// @brief Set the container access type. Container inventories can be accessed
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/// by two methods: exclusive and contentious.
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@@ -101,7 +101,7 @@ const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
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/// 1 = PS_CONTAINER_PUBLIC
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/// 2 = PS_CONTAINER_CHARACTER
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/// 3 = PS_CONTAINER_CDKEY
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const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_CDKEY;
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const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_PUBLIC;
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/// @brief Set the default container type, if the container is an item. Containers
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/// can be of multiple types:
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@@ -148,7 +148,7 @@ const int PS_OPEN_INVENTORY_DEFAULT = PS_TRUE;
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/// -1 = PS_UNLIMITED
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/// -2 = PS_NONE
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/// Set to any positive integer to limit gold to that amount.
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const int PS_MAX_GOLD_DEFAULT = 1500000;
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const int PS_MAX_GOLD_DEFAULT = 1000000;
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/// @note Reference these terms for the following option:
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/// Container: A persistent storage object in the game, such as a chest.
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@@ -168,7 +168,7 @@ const int PS_MAX_GOLD_DEFAULT = 1500000;
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/// -2 = PS_NONE
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/// Set to any positive integer to limit storage to that number of container
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/// items.
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const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 100;
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const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 10;
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/// @brief Determines how many items can be stored in stored container items.
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/// Configuration File:
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@@ -191,7 +191,7 @@ const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 100;
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/// @warning Items that fail check involved with container item limitations do
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/// not have default messages reported to the player. The item will simply fail
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/// to be stored.
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const int PS_MAX_CONTAINER_ITEMS_INVENTORY_DEFAULT = 1000;
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const int PS_MAX_CONTAINER_ITEMS_INVENTORY_DEFAULT = 100;
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/// @brief Creates the form's title.
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/// @param oContainer The container object being used.
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