Got rid of the rest of the DevCrit restrictions
Got rid of the rest of the DevCrit restrictions.
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@ -5,15 +5,16 @@
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#include "craft_inc"
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#include "_trisla_fun_bin"
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void main(){
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void main()
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{
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/////////////////////////////////////////
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//: Stats limits...which seems a little pointless now/////////
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int _STR_ = 52;
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/* int _STR_ = 52;
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int _DEX_ = 52;
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int _CON_ = 52;
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int _INT_ = 52;
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int _CHA_ = 52;
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int _WIS_ = 52;
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int _WIS_ = 52; */
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/////////////////////////
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//:vars/////////////////
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@ -28,7 +29,7 @@ int rulesRead;
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///////////////////////////////
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//REMOVAL OF DEV CRIT CRAPNESS FROM POOR SODS WHO PICKED IT ALREADY
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int nF_ID = 495;
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/* int nF_ID = 495;
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for (nF_ID; nF_ID <= 532; ++nF_ID){
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if (GetHasFeat(nF_ID, oPlayer)){
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@ -39,8 +40,8 @@ int rulesRead;
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SendMessageToAllDMs("Dev Crit has been removed from player: " + sPlayerName);
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a_XPSettingReset(oPlayer);
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}
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else{}
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}
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else{} */
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//////////////
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//RULES_SET///
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@ -12,10 +12,10 @@ void a_XPSettingReset(object oPlayerHolder);
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//FUNTIONS//
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void a_XPSettingReset(object oPlayerHolder){
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int oPC_XP = GetXP(oPlayerHolder);
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/* int oPC_XP = GetXP(oPlayerHolder);
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SetXP(oPlayerHolder,190000);
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DelayCommand(0.5, FloatingTextStringOnCreature("The' feat *Devastating Critical* had to be removed from the server, please see the forum for more information", oPlayerHolder));
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SetXP(oPlayerHolder, oPC_XP);
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SetXP(oPlayerHolder, oPC_XP); */
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}
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@ -4,7 +4,7 @@
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void main()
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{
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object oPlayer = GetPCLevellingUp();
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/* object oPlayer = GetPCLevellingUp();
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int nF_ID = 495;
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for (nF_ID; nF_ID <= 532; ++nF_ID){
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@ -15,6 +15,6 @@ void main()
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a_XPSettingReset(oPlayer);
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}
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else{}
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}
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} */
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}
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@ -9,5 +9,5 @@
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void main()
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{
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ExecuteScript("prc_levelup", OBJECT_SELF);
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ExecuteScript("dev_crit_onlvlup", OBJECT_SELF);
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//ExecuteScript("dev_crit_onlvlup", OBJECT_SELF);
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}
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