2025/09/24 Update
Updates from @behindflayer
This commit is contained in:
@@ -32,7 +32,7 @@
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/// Local Override (int): PS_FORCE_SEARCH_BUTTON
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/// 1 = PS_TRUE
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/// -1 = PS_FALSE
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const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_TRUE;
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const int PS_FORCE_SEARCH_BUTTON_DEFAULT = 1;
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/// @brief Determines whether item object state is saved to the database. The
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/// object state includes variables and effects.
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@@ -42,7 +42,7 @@ const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_TRUE;
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/// Local Override (int): PS_FORCE_OBJECT_STATE
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/// 1 = PS_TRUE
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/// -1 = PS_FALSE
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const int PS_FORCE_OBJECT_STATE_DEFAULT = PS_TRUE;
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const int PS_FORCE_OBJECT_STATE_DEFAULT = 1;
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/// @brief Sets the item storage limit.
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/// Configuration File:
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@@ -79,7 +79,7 @@ const float PS_DISTANCE_DEFAULT = 5.0;
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/// Local Override (int): PS_ACCESS_TYPE
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/// 1 = PS_ACCESS_EXCLUSIVE
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/// 2 = PS_ACCESS_CONTENTIOUS
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const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
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const int PS_ACCESS_TYPE_DEFAULT = 1;
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/// @brief Set the container type. Containers can be of multiple types:
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/// - Public: Any player can open, deposit and withdraw items from this
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@@ -101,7 +101,7 @@ const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
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/// 1 = PS_CONTAINER_PUBLIC
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/// 2 = PS_CONTAINER_CHARACTER
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/// 3 = PS_CONTAINER_CDKEY
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const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_CDKEY;
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const int PS_CONTAINER_TYPE_DEFAULT = 3;
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/// @brief Set the default container type, if the container is an item. Containers
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/// can be of multiple types:
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@@ -124,7 +124,7 @@ const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_CDKEY;
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/// 1 = PS_CONTAINER_PUBLIC
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/// 2 = PS_CONTAINER_CHARACTER
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/// 3 = PS_CONTAINER_CDKEY
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const int PS_CONTAINER_ITEM_TYPE_DEFAULT = PS_CONTAINER_CHARACTER;
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const int PS_CONTAINER_ITEM_TYPE_DEFAULT = 2;
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/// @brief Determines whether the player's inventory window will be opened
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/// when a container is opened.
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@@ -135,7 +135,7 @@ const int PS_CONTAINER_ITEM_TYPE_DEFAULT = PS_CONTAINER_CHARACTER;
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/// Local Override (int): PS_OPEN_INVENTORY
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/// 1 = PS_TRUE
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/// -1 = PS_FALSE
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const int PS_OPEN_INVENTORY_DEFAULT = PS_TRUE;
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const int PS_OPEN_INVENTORY_DEFAULT = 1;
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/// @brief Determines the maximum amount of gold a container can store.
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/// If the container is set to store no gold, the form controls that
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