Amon_PRC8/_module/nss/is_rogue.nss

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2025-04-03 19:00:46 -04:00
//::///////////////////////////////////////////////
//:: FileName is_rogue
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 3/5/2006 5:58:28 PM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
// Restrict based on the player's class
/* int iPassed = 0;
if(GetLevelByClass(CLASS_TYPE_ROGUE, GetPCSpeaker()) >= 1)
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_ASSASSIN, GetPCSpeaker()) >= 1))
iPassed = 1; */
if(iRogue > 0)
return FALSE;
return TRUE;
}