11 lines
338 B
Plaintext
11 lines
338 B
Plaintext
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#include "nw_i0_generic"
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// In the "Actions Taken" script of Kiffen's final conversation node.
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// This will make Erol turn hostile and attack.
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void main()
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{
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object oErol = GetObjectByTag("Erol");
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AssignCommand(oErol, ChangeToStandardFaction(oErol, STANDARD_FACTION_HOSTILE));
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ActionAttack (oErol);
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DetermineCombatRound();
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}
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