Amon_PRC8/_module/nss/em_drmr_setlstn.nss

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2025-04-03 19:00:46 -04:00
// SET DREAMER LISTENING
// Has the NPC character listen to what the player says and record it
////////////////////////////////////////////////////////////////
void main()
{
object oPlayer = GetPCSpeaker();
object oNPC = GetNearestObjectByTag("em_crysbinder", oPlayer);
SetListenPattern(oNPC, "**", 101);
SetListening(oNPC, TRUE);
}