41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Deadly Tangle Trap
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//:: NW_T1_TangStrC
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Targets within 10ft of the entering character
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are slowed unless they make a will save with
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a DC of 35. Effect lasts for 5 Rounds
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 4th, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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int nDuration = 9;
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object oTarget = GetEnteringObject();
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location lTarget = GetLocation(oTarget);
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effect eSlow = EffectSlow();
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effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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//Find first target in the size
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget);
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//Cycle through the objects in the radius
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while (GetIsObjectValid(oTarget))
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{
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if(!MySavingThrow(SAVING_THROW_WILL, oTarget, 39, SAVING_THROW_TYPE_TRAP))
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{
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//Apply slow effect and slow effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oTarget, RoundsToSeconds(nDuration));
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}
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//Get next target in the shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget);
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}
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}
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