43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Deadly Acid Blob
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//:: NW_T1_AcidDeadC
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Target is hit with a blob of acid that does
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18d6 Damage and holds the target for 5 rounds.
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Can make a Reflex save to avoid the hold effect.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 4th, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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int nDuration = 7;
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object oTarget = GetEnteringObject();
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effect eDam = EffectDamage(d12(18), DAMAGE_TYPE_ACID);;
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effect eHold = EffectParalyze();
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_L);
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effect eDur = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eLink = EffectLinkEffects(eHold, eDur);
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int nDamage;
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//Make Reflex Save
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if(!MySavingThrow(SAVING_THROW_REFLEX, oTarget, 34, SAVING_THROW_TYPE_TRAP))
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{
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//Apply Hold and Damage
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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}
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else
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{
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//Apply Hold
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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}
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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