Amon_PRC8/_removed/nw_t1_aciddeadc.nss

43 lines
1.4 KiB
Plaintext
Raw Permalink Normal View History

2025-04-03 19:00:46 -04:00
//::///////////////////////////////////////////////
//:: Deadly Acid Blob
//:: NW_T1_AcidDeadC
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Target is hit with a blob of acid that does
18d6 Damage and holds the target for 5 rounds.
Can make a Reflex save to avoid the hold effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 4th, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
void main()
{
//Declare major variables
int nDuration = 7;
object oTarget = GetEnteringObject();
effect eDam = EffectDamage(d12(18), DAMAGE_TYPE_ACID);;
effect eHold = EffectParalyze();
effect eVis = EffectVisualEffect(VFX_IMP_ACID_L);
effect eDur = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eLink = EffectLinkEffects(eHold, eDur);
int nDamage;
//Make Reflex Save
if(!MySavingThrow(SAVING_THROW_REFLEX, oTarget, 34, SAVING_THROW_TYPE_TRAP))
{
//Apply Hold and Damage
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
}
else
{
//Apply Hold
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}