19 lines
731 B
Plaintext
19 lines
731 B
Plaintext
|
void main()
|
||
|
{
|
||
|
float fDelay;
|
||
|
effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
|
||
|
effect eShock = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
|
||
|
effect eWash = EffectVisualEffect(VFX_FNF_FIRESTORM);
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
|
||
|
effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
|
||
|
effect eDam;
|
||
|
location lTarget = GetLocation(OBJECT_SELF);
|
||
|
|
||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
|
||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget);
|
||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShock, lTarget);
|
||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWash, lTarget);
|
||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget);
|
||
|
|
||
|
}
|