239 lines
6.0 KiB
Plaintext
239 lines
6.0 KiB
Plaintext
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void main()
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{
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int nCash = d2(GetHitDice(OBJECT_SELF) /2);
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object oFirstKiller = GetLastKiller();
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object oPCArea = GetArea(oFirstKiller);
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//object oNextPCArea;
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object oGetterOfGold = GetFirstFactionMember(GetLastKiller(), TRUE);
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object oNextPCArea = GetArea(oGetterOfGold);
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if (oPCArea == oNextPCArea)//(GetArea(oFirstKiller)))
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{
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GiveGoldToCreature(oGetterOfGold, nCash);
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}
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else{}
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while (GetIsObjectValid(oGetterOfGold) == TRUE)
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{
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oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE);
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oNextPCArea = GetArea(oGetterOfGold);
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if (oPCArea == oNextPCArea){
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GiveGoldToCreature(oGetterOfGold, nCash);
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}
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else
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{
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}
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//oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE);
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}
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//####GOLD END#####
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// ActionSpeakString("Running Uberloot", TALKVOLUME_SHOUT);
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if ((GetHitDice(OBJECT_SELF) <= 10))
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{
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ExecuteScript ("lootitems", OBJECT_SELF);
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int nCheck = d100(1);
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if(nCheck <= 68)
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{
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}
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else if(nCheck <= 72)
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{
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ExecuteScript ("lootgold", OBJECT_SELF);
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}
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else if(nCheck <= 76)
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{
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ExecuteScript ("loothealkits", OBJECT_SELF);
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}
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else if(nCheck <= 80)
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{
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ExecuteScript ("loottrap", OBJECT_SELF);
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}
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else if(nCheck <= 84)
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{
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ExecuteScript ("lootgold", OBJECT_SELF);
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}
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else if(nCheck <= 88)
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{
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ExecuteScript ("lootpotions", OBJECT_SELF);
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}
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else if(nCheck <= 92)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else if(nCheck <= 96)
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{
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ExecuteScript ("lootrations", OBJECT_SELF);
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}
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else
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{
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ExecuteScript ("lootranged", OBJECT_SELF);
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}
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}
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else if ((GetHitDice(OBJECT_SELF) <= 15))
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{
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ExecuteScript ("lootitems2", OBJECT_SELF);
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int nCheck = d100(1);
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if(nCheck <= 73)
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{
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}
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else if(nCheck <= 78)
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{
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ExecuteScript ("lootranged", OBJECT_SELF);
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}
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else if(nCheck <= 86)
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{
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ExecuteScript ("loottraps", OBJECT_SELF);
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}
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else if(nCheck <= 88)
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{
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ExecuteScript ("lootrations", OBJECT_SELF);
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}
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else if(nCheck <= 91)
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{
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ExecuteScript ("lootpotions", OBJECT_SELF);
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}
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else if(nCheck <= 94)
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{
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ExecuteScript ("loothealkits", OBJECT_SELF);
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}
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else if(nCheck <= 97)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else
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{
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ExecuteScript ("lootgold", OBJECT_SELF);
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}
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int nCheck2 = d100(1);
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if(nCheck2 <= 73)
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{
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}
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else if(nCheck2 <= 78)
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{
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ExecuteScript ("lootranged", OBJECT_SELF);
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}
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else if(nCheck2 <= 83)
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{
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ExecuteScript ("loottraps", OBJECT_SELF);
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}
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else if(nCheck2 <= 88)
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{
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ExecuteScript ("lootrations", OBJECT_SELF);
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}
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else if(nCheck2 <= 91)
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{
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ExecuteScript ("lootpotions", OBJECT_SELF);
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}
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else if(nCheck2 <= 94)
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{
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ExecuteScript ("loothealkits", OBJECT_SELF);
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}
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else if(nCheck2 <= 97)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else
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{
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ExecuteScript ("lootgold", OBJECT_SELF);
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}
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}
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else if ((GetHitDice(OBJECT_SELF) <= 9999))
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{
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int nCheck = d100(1);
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if(nCheck <= 73)
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{
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}
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else if(nCheck <= 78)
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{
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ExecuteScript ("lootranged", OBJECT_SELF);
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}
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else if(nCheck <= 88)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else if(nCheck <= 91)
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{
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ExecuteScript ("lootpotions", OBJECT_SELF);
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}
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else if(nCheck <= 94)
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{
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ExecuteScript ("loothealkits", OBJECT_SELF);
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}
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else if(nCheck <= 97)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else
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{
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ExecuteScript ("lootgold", OBJECT_SELF);
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}
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int nCheck2 = d100(1);
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if(nCheck2 <= 73)
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{
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}
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else if(nCheck2 <= 78)
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{
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ExecuteScript ("lootranged", OBJECT_SELF);
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}
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else if(nCheck2 <= 88)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else if(nCheck2 <= 91)
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{
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ExecuteScript ("lootpotions", OBJECT_SELF);
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}
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else if(nCheck2 <= 94)
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{
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ExecuteScript ("loothealkits", OBJECT_SELF);
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}
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else if(nCheck2 <= 97)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else
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{
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ExecuteScript ("lootgold", OBJECT_SELF);
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}
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int nCheck3 = d100(1);
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if(nCheck3 <= 73)
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{
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}
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else if(nCheck3 <= 78)
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{
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ExecuteScript ("lootranged", OBJECT_SELF);
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}
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else if(nCheck3 <= 88)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else if(nCheck3 <= 91)
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{
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ExecuteScript ("lootpotions", OBJECT_SELF);
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}
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else if(nCheck3 <= 94)
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{
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ExecuteScript ("loothealkits", OBJECT_SELF);
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}
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else if(nCheck3 <= 97)
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{
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ExecuteScript ("lootgems", OBJECT_SELF);
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}
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else
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{
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ExecuteScript ("lootgold", OBJECT_SELF);
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}
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}
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}
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