35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
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#include "tr_items_inc"
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#include "nw_i0_tool"
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#include "craft_inc"
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void main()
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{
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int nSkillTest;
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int nWoodSkillNumber;
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object oPC = GetLastUsedBy();
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//////////////////////////////////////////////////////////
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if(HasItem(GetPCSpeaker(), "AnimalTendon")){
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DestroyObject(GetItemPossessedBy(GetPCSpeaker(), "AnimalTendon"));
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nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC);
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
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if(nSkillTest = (nWoodSkillNumber+nRoll100) >= TENDON_STRING){
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FloatingTextStringOnCreature("*You craft some string*", oPC);
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//AmonCraftWood(oPC, nWoodSkillNumber = nWoodSkillNumber+nRoll6);
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CreateItemOnObject("string", oPC);
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}
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else{
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AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2);
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}
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}
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else
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FloatingTextStringOnCreature("*You do not have any animal tendons*", oPC);
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//debug msg
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//FloatingTextStringOnCreature("Your Baking skill is " + IntToString(nWoodSkillNumber),oPC);
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}
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