Amon_PRC8/_module/nss/tr_bow_i_sx.nss

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2025-04-03 19:00:46 -04:00
#include "tr_items_inc"
#include "nw_i0_tool"
#include "craft_inc"
void main()
{
int nSkillTest, nItemsBits = 0;
int nWoodSkillNumber;
object oPC = GetLastUsedBy();
if(HasItem(oPC, "IronwoodStaff"))
nItemsBits++;
if(HasItem(oPC, "String"))
nItemsBits++;
if(HasItem(oPC, "Iron"))
nItemsBits++;
if(HasItem(oPC, "Balancingrod"))
nItemsBits++;
//////////////////////////////////////////////////////////
if(nItemsBits == 4){
DestroyObject(GetItemPossessedBy(oPC, "IronwoodStaff"));
DestroyObject(GetItemPossessedBy(oPC, "String"));
DestroyObject(GetItemPossessedBy(oPC, "Iron"));
DestroyObject(GetItemPossessedBy(oPC, "Balancingrod"));
nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC);
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
//debug msg
//FloatingTextStringOnCreature(IntToString(nSkillTest = (nWoodSkillNumber+nRoll100x2)), oPC);
if(nSkillTest = (nWoodSkillNumber+nRoll100) >= IRON_SMALL_CROSSBOW){
FloatingTextStringOnCreature("*You create a Light Ironwood Crossbow*", oPC);
//AmonCraftWood(oPC, nWoodSkillNumber = (nWoodSkillNumber+nRoll6));
CreateItemOnObject("Ironwoodlcrossbow", oPC);
}
else{
AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2);
}
}
else
FloatingTextStringOnCreature("*You may not have an Balancing rod, ironwood staff, string or maybe iron*", oPC);
//debug msg
//FloatingTextStringOnCreature("Your Baking skill is " + IntToString(nWoodSkillNumber),oPC);
}