Amon_PRC8/_module/nss/tr_ammo_a_infect.nss

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2025-04-03 19:00:46 -04:00
#include "tr_items_inc"
#include "nw_i0_tool"
#include "craft_inc"
void main()
{
int nSkillTest, nItemsBits = 0;
int nWoodSkillNumber;
object oPC = GetLastUsedBy();
if(HasItem(oPC, "Log"))
nItemsBits++;
if(HasItem(oPC, "String"))
nItemsBits++;
if(HasItem(oPC, "Mithralarrowhead"))
nItemsBits++;
if(HasItem(oPC, "Feather"))
nItemsBits++;
if(HasItem(oPC, "Poison"))
nItemsBits++;
//////////////////////////////////////////////////////////
if(nItemsBits == 5){
DestroyObject(GetItemPossessedBy(oPC, "Log"));
DestroyObject(GetItemPossessedBy(oPC, "String"));
DestroyObject(GetItemPossessedBy(oPC, "Mithralarrowhead"));
DestroyObject(GetItemPossessedBy(oPC, "Feather"));
DestroyObject(GetItemPossessedBy(oPC, "Poison"));
nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC);
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0));
if(nSkillTest = (nWoodSkillNumber+nRoll100) >= ARROWS_OF_INFECT){
FloatingTextStringOnCreature("*You create some arrows of infect*", oPC);
CreateItemOnObject("arrowsofinfect", oPC, 99);
}
else{
AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2);
}
}
else
FloatingTextStringOnCreature("*You may not have a log, string, mithral arrow head, poison or a feather*", oPC);
}