51 lines
2.3 KiB
Plaintext
51 lines
2.3 KiB
Plaintext
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#include "prc_class_const"
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void main()
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{
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object oPC = GetItemActivator();
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object oItemToTake1 = GetItemPossessedBy(oPC, "BlackDiamond");
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location lTarget = GetLocation(oPC);
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effect eVis1 = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION);
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effect eVis2 = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
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effect eVis3 = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE);
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if (GetLevelByClass(CLASS_TYPE_PALEMASTER, oPC) >= 10
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|| GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) >= 10
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|| GetLevelByClass(CLASS_TYPE_NECROCARNATE, oPC) >= 10
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|| GetLevelByClass(CLASS_TYPE_ORCUS, oPC) >= 10
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|| GetLevelByClass(CLASS_TYPE_BLIGHTER, oPC) >= 10
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|| GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oPC) >= 10
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|| GetLevelByClass(CLASS_TYPE_TRUENECRO, oPC) >= 10)
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{
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if(GetIsObjectValid(GetItemPossessedBy(oPC, "BlackDiamond")))
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{
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if (GetItemStackSize(oItemToTake1) > 1)
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{
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SetItemStackSize(oItemToTake1, GetItemStackSize(oItemToTake1)-1);
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}
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else
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{
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DestroyObject(oItemToTake1);
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}
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AssignCommand(oPC, PlaySound("as_hr_x2ghost8"));
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object oSpawn1 = CreateObject(OBJECT_TYPE_CREATURE, "staffskeleton", lTarget);
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ChangeFaction(oSpawn1, oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f);
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object oSpawn2 = CreateObject(OBJECT_TYPE_CREATURE, "staffskeleton", lTarget);
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ChangeFaction(oSpawn2, oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f);
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object oSpawn3 = CreateObject(OBJECT_TYPE_CREATURE, "staffskeleton", lTarget);
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ChangeFaction(oSpawn3, oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f);
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object oSpawn4 = CreateObject(OBJECT_TYPE_CREATURE, "staffskeleton", lTarget);
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ChangeFaction(oSpawn4, oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), lTarget, 1.0f);
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}
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else
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{
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SendMessageToPC(oPC, "You must have a BlackDiamond to use this function.");
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}
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}
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}
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