Amon_PRC8/_module/nss/pearlbombactivat.nss

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2025-04-03 19:00:46 -04:00
#include "prc_class_const"
void main()
{
object oPC = GetItemActivator();
string sPearl = GetLocalString(oPC, "sPearlBomb");
object oTarget = GetObjectByTag(sPearl);
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
int iMult = iRogue / 5;
int bdam = d100(1)* iMult + 100;
if(oTarget == OBJECT_INVALID)
{
SendMessageToPC(oPC, "No bomb laid.");
}
else
{
object oCaster = OBJECT_SELF;
float fDelay;
effect eExplode = EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
effect eDam;
location lTarget = GetLocation(oTarget);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget);
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oTarget))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(bdam, DAMAGE_TYPE_ELECTRICAL), oTarget, 0.0f);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 5.0));
AssignCommand(oTarget, PlayVoiceChat(VOICE_CHAT_CUSS));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
ActionDoCommand(PlaySound("zep_explosion"));
DestroyObject(GetObjectByTag(sPearl));
}
}