Amon_PRC8/_module/nss/nw_c2_default5.nss

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2025-04-03 19:00:46 -04:00
//::///////////////////////////////////////////////
//:: Default On Attacked
//:: NW_C2_DEFAULT5
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
If already fighting then ignore, else determine
combat round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
#include "hench_i0_ai"
void main()
{
//ExecuteScript("prc_npc_physatt", OBJECT_SELF);
if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT"))
{ // set variables on target for mounted combat
SetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL",TRUE);
SetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE",GetCurrentHitPoints(OBJECT_SELF));
} // set variables on target for mounted combat
if(GetFleeToExit())
{
ActivateFleeToExit();
}
else if (GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
// We give an attacker one warning before we attack
// This is not fully implemented yet
SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE);
//Put a check in to see if this attacker was the last attacker
//Possibly change the GetNPCWarning function to make the check
}
else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
object oAttacker = GetLastAttacker();
if (!GetIsObjectValid(oAttacker))
{
// Don't do anything, invalid attacker
}
else if (!GetIsFighting(OBJECT_SELF))
{
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF))
{
CheckRemoveStealth();
}
SetSummonHelpIfAttacked();
HenchDetermineSpecialBehavior(GetLastAttacker());
}
else if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF))
{
CheckRemoveStealth();
SetSummonHelpIfAttacked();
HenchDetermineCombatRound(GetLastAttacker());
}
}
}
if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_ATTACKED));
}
}