43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
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//:://////////////////////////////////////////////
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//::// Blood Stone
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//:://////////////////////////////////////////////
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void main()
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{
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int nDiceRoll = d100( 1 );
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int nDiceRoll3 = d2( 1 );
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/*//#####GOLD########
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int nCash = d2(1);
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object oFirstKiller = GetLastKiller();
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object oPCArea = GetArea(oFirstKiller);
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//object oNextPCArea;
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object oGetterOfGold = GetFirstFactionMember(GetLastKiller(), TRUE);
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object oNextPCArea = GetArea(oGetterOfGold);
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if (oPCArea == oNextPCArea)//(GetArea(oFirstKiller)))
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{
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GiveGoldToCreature(oGetterOfGold, nCash);
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}
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else{}
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while (GetIsObjectValid(oGetterOfGold) == TRUE)
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{
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oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE);
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oNextPCArea = GetArea(oGetterOfGold);
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if (oPCArea == oNextPCArea){
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GiveGoldToCreature(oGetterOfGold, nCash);
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}
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else{
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}
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//oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE);
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}
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//####GOLD END#####*/
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if( nDiceRoll <=20 ){
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CreateItemOnObject("bloodstone", OBJECT_SELF, 1);
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}
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else{}
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}
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