47 lines
1.9 KiB
Plaintext
47 lines
1.9 KiB
Plaintext
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//:://////////////////////////////////////////////
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//:: Name: OnPlayerDeath
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//:: FileName: js_onplayerdeath
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//:://////////////////////////////////////////////
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/*
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When a PC dies the GUI automatically pops up,
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and we have to clear all the actions and delay
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it so we can set local int of HPs and string.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: SPBTooL
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//:: Created By: Jer Wolfe
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//::
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//:: Created On: Aug 04, 2002
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//:://////////////////////////////////////////////
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#include "js_include"
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void main()
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{
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object oPC = GetLastPlayerDied();
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AssignCommand(oPC, ClearAllActions());
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location lWhereDied = GetLocation(oPC);
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object oPCCorpse = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_corpse1", lWhereDied);
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// Save their hit points in case they disconnect
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SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC));
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// * make friendly to Each of the 3 common factions
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AssignCommand(oPC, ClearAllActions());
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// * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation
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if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPC) <= 10)
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{ SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPC);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPC) <= 10)
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{ SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPC);
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}
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if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPC) <= 10)
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{ SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad
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SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPC);
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}
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//SetLocalInt(oPCCorpse, "PCCorpse" + GetName(oPC), 1);
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DelayCommand(2.5, PopUpDeathGUIPanel(oPC, TRUE, TRUE, 0, sDeathGUIMessage));
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}
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